About
Product designer, eighteen years.
Started in the Republic of Moldova, shipping products before the industry had names for half the work. Moved to California in 2018, then to the Pacific Northwest. The surface changed every time. The instinct didn't.
Most recently at Virtru, designing file encryption for organizations that can't afford a mistake. Before that: a sixteen-person agency team across healthcare, aviation, and government. Before that, Crunchyroll, building the first cross-platform design system while the subscriber base grew by millions. Different scales, one constant — the interesting part of the problem is almost never the part you were handed.
How the work happens
Ambiguous problems are where this works best. The research gets run, the design calls get made, and the working prototype gets built firsthand — the interface crafted in Figma, the working version in code, by hand and with AI. When a problem is contested, a real clickable thing in front of a real user settles it faster than any argument, including the ones I'm most attached to. The strongest opinion in the room should be the one the evidence supports.
That instinct runs through every part of the work: the disclosure that lands before an irreversible action instead of after it, the confirmation a user can find again later instead of one that flashes and disappears, the empty state that guides instead of scolds. Small decisions. They're where trust is built or lost.
Where this fits
B2B SaaS, enterprise security, health tech, developer tools, e-commerce, or streaming. Senior IC, owning the problem end-to-end from the first research session through to shipped. Open to teams that would rather put something in front of a user than argue about it in a doc.
Away from the screen
Deep in an anime storyline, out on a Pacific Northwest trail, listening to jazz, or automating some corner of the house that didn't strictly need it.
















